Status

All Completed : %90 Last checked: 03.10.2018 (DD/MM/YYYY)
Attack&Skills Completing %78
Attack&Skills Completing
Networking Completing %89
Networking Completing
MOBA Mode Completing %95
MOBA Map Completing
Lobby/TowerMap Completing %98
Lobby/TowerMap

Land Of chaos onlıne II : Revolutıon

Estimated Pre-Alpha Time:

Register for pre-alpha!

About Game

The game is under a construction at the moment.
(Return Of LOCO)

Land of Chaos Online II Revolution – is a game developed by only one person with Unreal Engine 4 with high end graphics/performance.

The Action MOBA-RPG game does not only include the basics of any MMO(Massively Multiplayer Online) but it has multiple categories. The game modes players love are all in the pack! Multiplayer Online Battle Arena(MOBA), Touchdown, DeathMatch, Infinity Tower, PvP Arena, BattleRoyale and much more!

The RPG part of the game contains a city where you can level up your character, costume and quests to have even more fun with your friends.

Main features of the game modes:

MOBA; You will have the best mechanics you’ve never even seen in any other MOBA! With the Non-Target mechanic you will have no limits on using your 5 abilities chosen out of 10.
Destroy your enemy’s base and gain victory!

TouchDown; 1 Flag and an entire team at your back. Only the fastest and strongest will capture the flag and dominate the enemy base.

DeathMatch; Can you kill without dying? If you think your good at this you will love this mode.

Infinity Tower(Colosseum); Solo or with a party, break your own record with the unlimited tower by killing the monsters that are charging.

PvP Arena; 1v1, 2v2, 3v3, 4v4, every team is equal, if you don’t concentrate you are considered dead. Choose the right strategy to gain victory.

Battle Royale; The popular genre is now renewed and ready to go! In this mode kill monsters to gain items, if you really want to win find one of the rare monsters, get the item and be the last one standing!

Recent News

Secret of Spider Elemental: Shadow Throw a spiderweb onto an enemy to immobalize him for 3/4/5/6/8 seconds and Steal HP 10/20/30/40/60(+ShadowElements) in seconds. You cannot move while you are during talent. The skill is cancelled when you are attacked or attacking. Kidney Shot Elemental: None Throw a dagger to hit a vital point and paralyze […]

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You knows, I said: “Will be publishing by the end of this year”. So I need some money for steam direct cost and server & game cost.  Because I spend all my days to develop the game. If you want to help, you can some donations. Thanks for donates  Patreon link: https://www.patreon.com/loco2

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New character: Lacrimosa

“Come to me, if you want to die.” -Lacrimosa     Well yeah, New character has been released but game still developing for effects, new mechanics&skills, networking and game optimizations. So i need one more time, maybe take longer than the estimated date. Sadly. Btw I guaranted, it will be published by the end of […]

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WIP Wallpapers/Screenshots

My About

Hello, I’m Berk. I’m 20 years old. My gaming journey started when I was 14 years old and by the time I was 17 I decided to create my own game since no other game on the market fulfilled my desires.
A time after my long solo brainstorm sessions, I decided to re-made LOCO (Land of Chaos Online) which was my favorite game at 2011. (I was really upset that the game was shut down and I was hoping that they would release a new loco game until this year.)
After some research, I have realized that I could use the old models in the game even though I had no idea about modeling. I was saying to myself that “Why won’t I, a LOCO fan, resuscitate the game ?”. The excitement in that very own moment was worth having a million dollars.
So I started to build the game with all the knowledge I had. At first, I tried to recreate the game with Unity, right when I was 19 years old when I switched to UNREAL ENGINE 4 because I realized that Unity wasn’t efficient enough and also UNREAL ENGINE was definitely down a solo developers alley like me. I learned all the information one can learn about Unreal Engine to properly develop the game.
It took 1 year for me to develop half of it though it is normal considering I was all by myself. I don’t have any team or company. Not that I need it because I’m alright with it as long as I can manage on my own.
Then I created a website for the followers of my project so they can track the development process and any news about the game.
(btw we had many choices for the name of website but we had no time to think deeply and thoroughly about which name is the best so we decided on “Lolizen”.)
I have 1-2 years of experience in the gaming industry and my purpose is to create the “DREAM GAME”. Although this road is a tough one I don’t slog while doing it because I have so much fun!
Finally, I can empathize with the old LOCO players as one of them and I’ll try my best to develop it the way all of us want.
Hope to see you with a finished project!

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