The game is under a construction at the moment.
(Return Of LOCO)
Land of Chaos Online II Revolution – is a game developed by only one person with Unreal Engine 4 with high end graphics/performance.
Note: This game is not like any other MOBA game you have played. This is Land of Chaos Online Action MOBA-RPG!
Choose free three heroes from a variety of characters, and join a faction, either the Forces of Nature, or the Army of Purgatorium.
Combat involves the strategy of switching between your three characters to bring their 10 unique skills into the fight just at the right time.
Venture forth to capture strategic points through a variety of different maps, game modes, and difficulty levels. Ally yourself with other players for team battles and PvP duels.
Are you ready for THE REAL MOBA?
+Move with your team as one in massive battlegrounds up to 10v10 and overcome your opponent. Think strategically, use your eyes and reflexes at the speed of light, push your limits.
+Pick 5 of 10 unique abilities, dominate your opponent, destroy all enemy towers, kill all the guardians, take over their base and win the game. This is only the first step of your ascension, do not underestimate the thrill.
+Pick the most unusual items and customize your own build. Explore the limits of the game, combine your build with numerous of characters and skills. With your own style, rule the battlefield.
+Gather your friends, start your own faction, get the opportunity to meet with millions of players, strengthen your bonds, overcome your weaknesses together and fight side to side against your enemies
Secret of Spider Elemental: Shadow Throw a spiderweb onto an enemy to immobalize him for 3/4/5/6/8 seconds and Steal HP 10/20/30/40/60(+ShadowElements) in seconds. You cannot move while you are during talent. The skill is cancelled when you are attacked or attacking. Kidney Shot Elemental: None Throw a dagger to hit a vital point and paralyze […]
You knows, I said: “Will be publishing by the end of this year”. So I need some money for steam direct cost and server & game cost. Because I spend all my days to develop the game. If you want to help, you can some donations. Thanks for donates Patreon link: https://www.patreon.com/loco2
“Come to me, if you want to die.” -Lacrimosa Well yeah, New character has been released but game still developing for effects, new mechanics&skills, networking and game optimizations. So i need one more time, maybe take longer than the estimated date. Sadly. Btw I guaranted, it will be published by the end of […]
Hello, I’m Berk. I’m 20 years old. My gaming journey started when I was 14 years old and by the time I was 17 I decided to create my own game since no other game on the market fulfilled my desires.
A time after my long solo brainstorm sessions, I decided to re-made LOCO (Land of Chaos Online) which was my favorite game at 2011. (I was really upset that the game was shut down and I was hoping that they would release a new loco game until this year.)
After some research, I have realized that I could use the old models in the game even though I had no idea about modeling. I was saying to myself that “Why won’t I, a LOCO fan, resuscitate the game ?”. The excitement in that very own moment was worth having a million dollars.
So I started to build the game with all the knowledge I had. At first, I tried to recreate the game with Unity, right when I was 19 years old when I switched to UNREAL ENGINE 4 because I realized that Unity wasn’t efficient enough and also UNREAL ENGINE was definitely down a solo developers alley like me. I learned all the information one can learn about Unreal Engine to properly develop the game.
It took 1 year for me to develop half of it though it is normal considering I was all by myself. I don’t have any team or company. Not that I need it because I’m alright with it as long as I can manage on my own.
Then I created a website for the followers of my project so they can track the development process and any news about the game.
(btw we had many choices for the name of website but we had no time to think deeply and thoroughly about which name is the best so we decided on “Lolizen”.)
I have 1-2 years of experience in the gaming industry and my purpose is to create the “DREAM GAME”. Although this road is a tough one I don’t slog while doing it because I have so much fun!
Finally, I can empathize with the old LOCO players as one of them and I’ll try my best to develop it the way all of us want.
Hope to see you with a finished project!